So, by activating these, you can decide, for which elements you want celtx to change the page break just a little bit, in order to avoid these orphans and widows. The solution to having orphans and widows is to keep them together with the element that came before, so the last line isn’t left on its own on a new page, or also a scene heading that might stay as the last line on a script page before the page break. It’s annoying to read, so you can set how you want to handle these here. Orphans and widows are words or end of sentences that run over a page break and are left alone there because it’s the end of a scene. Other Script SettingsĪnd while we’re at it, let’s also take a look at the other settings we have here.Īt the bottom right you can set your “orphans and widows” preferences. And, same here, you can also change what they say in case you want to do that. Just select if you want to activate them across page breaks, and if you do, you can also choose to show the number of pages over which a scene runs. Just click with your mouse inside of the text field and put in whatever you feel like. If you want them to say anything else than what they do by default – I don’t know why you would want that, but that’s not the point – you could change them. You can decide if you want Character MORE’s and CONTINUED’s activated across page breaks and/or within a page, and you can also change what they say actually. There, in the lower part of the window you have the settings for character and scene MORE’s and CONTINUED’s. Script SettingsĪlright, now that we know what these are, let’s see how we can set up these MORE’s and CONTINUED’S. In this case, you see the number “2” at the top of the page, and if the scene would run over more pages, this number would incremend with every page. And in this case, a “CONTINUED” in parenthesis is put at the end of the old page on the right side of the page, andother “CONTINUED” is put at the top of the following page, optionally with a number that indicates over how many pages this scene runs. This means that a scene runs over a page break. If you take a look at the script example, you see that when a character is speaking two times in a row without another character in between, it will add a “CONT’D” in parenthesis after the character name of the second dialogue block.Īlso, if the dialogue of a character runs across a page break, it will add a “MORE” in parenthesis directly before the page break, and, again, a “CONT’D” after the character name on the next page, where the dialogue is continued. What they indicate is that there is either one character speaking two times in a row with no other character dialogue in between, or, that the dialogue of a character runs over a page break. So, what are they? Character MORE’s and CONTINUED’sįirst, we have character MORE’s and CONTINUED’s. But this article is not meant to debate that, but rather just explain to you what they are and how you can set them up in celtx in case you want to use them, for whatever reason. Let’s look at a couple of script settings, mainly MORE’s and CONTINUED’s and how you can set them up in celtx.īut first, let’s have a look at what these are.Īnd just as a side not, there are different opinions as to to what degree they are necessary.